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INSERT AS TITLE OF YOUR COMMENT: Character Name | Canon | Reserved/Not Reserved
PLAYER INFO
❥ Name/Handle: Re
❥ Contact: gdamnitnpc@gmail.com // pinkparasol (plurk) // pinkparasol#4080 (discord)
❥ Over 18?: Y
❥ Other Characters: N/A

CHARACTER INFO
❥ Name: Ib
❥ Canon: Ib
❥ Canon Point: Promised Reunion Ending Path: Right after giving her handkerchief to Garry.
❥ Fandom OC Approval: N/A

❥ History: Down in a Fabricated World"

Some bullet points for main events (Because this game is like two hours tops if you're roaming blind)

-* Ib falls into the Fabricated World in an art gallery featuring the works of an artist known as Guertena.

-* After a bit she finds Garry in pain on the floor.

-* Ib saves Garry's rose and restores it to health.

-* The two begin looking for a way out together.

-* During this they get chased by a lot of bad things and end up hiding in a room that has a painting of Ib's parents. Ib has a bit of a breakdown.

-* Ib, tired and starting to feel the strain of all this running, faints after another mad dash to safety. Where Garry then scoops her up and dashes to another room to hide in and using his jacket to keep Ib warm.

-* Waking up Garry promises Ib they'll make it out and offers her a piece of candy that he has.

-* The two continue on and run into another young girl by the name of Mary.

-* The three find a room that for some reason freaks Garry out, though to Ib the room just looks like it's filled with stuffed bunny toys along with a painting of a large bunny with red eyes. (It's not a room full of cute bunny dolls)

-* The group leave and soon Garry is separated from Ib and Mary. The two girls, by Mary's urging keep going in hopes of finding a way to meet up with Garry again.

-* After a time of waiting Garry also backtracks in hopes of finding a way to the girls. Through several puzzles and actions taken by both parties they open a way back to one another. However, not before Garry stumbles upon a book detailing the different paintings made by Guertena. One of them is titled "Mary" and the picture is of a painting that looks exactly like Mary. Garry mentions this out loud in shock and a painting of a ear listens in, while a painting of a mouth near Mary tells her what Garry found out.

-* Mary in a fit of emotion leaves Ib, who continues on to finding Garry, only for Mary to catch up and start brandishing a painter's pallet knife. Her desperation to leave the Fabricated World making her even willing to kill Ib, despite wanting to be Ib's friend prior to all of this. She's stopped by Garry rushing forward and pushing her away from Ib.

-* Ib and Garry flee and find themselves in a place called the sketchbook in their hunt to find a way home. All while dodging Mary who is still hunting them.

-* The search leads them to a 'toy box' with a bottom neither can see, and while discussing how to find the key within it, Mary arrives and pushes both of them in.

-*After waking up from the fall, and Ib finding her flower with only one petal left on it, the two flee more enemies and come across a staircase covered by crayon made vines and yellow roses.

-*Garry burns the vines with his lighter and the two enter a room where a picture that looks like something came out of it is on the back wall.

-*Mary catches up with them and has a meltdown over them finding the room. (As the painting is her painting and thus her secret room) and demands them to get out, while still brandishing her weapon.

-* The pair decide the best way to stop Mary is to burn her portrait which causes Mary to turn into a pile of ashes.

-*The heat from the fire had also caused the glass that was part of the painting to shatter outward, injuring Garry's hand. Ib uses her handkerchief as a bandage and the two once more set out to find a way home.
❥ CRAU?: N/A

❥ Personality:
First and foremost, Ib is a silent protagonist in an rpgmaker game with player chosen responses to certain things, like who you would gain affection with via answers, or help or hinder a doom counter by your action or inaction at key plot points. This means a lot of things have to be inferred since Ib is left as a bit of a blank slate in a lot of ways due to this.

For the most part Ib is what you would expect of a young girl who lived a slightly sheltered life. (It's inferred by the way her parents dress, the fact her handkerchief is lace and embroidered, thus expensive, it is also a well to do life) Happy, and doted on, but also raised to be polite and courteous to the adults around her. She's even responsible for her age since her mother allows her to roam an art gallery by herself without any hesitation that she'll act out or be rambunctious. A lot of her interactions with Garry (especially when following the path to the Promise of Reunion ending) also show that Ib is sweet and helpful. Kind and loving in a way only a child can be. Freely and unconditionally. This isn't to say she's demure or fragile. In fact, with how a lot of events in canon play out you could say that Ib is a bit too fearless and naive regarding the world, considering how very little seems to phase her as things progress.

I like to joke that she's basically YOLO in child form because some of the puzzle answers in this game could only ever be done by someone that just /shrugs and leaps for it. But, in all seriousness, Ib does have a bit of a blind spot in regards to danger, especially if it is danger that has to be puzzled or forced through to get to the end of the problem. She also won't hesitate if anyone, even in jest, suggests she does something. Like crawl into a small dark hole of dubious origin or stick her hand into a dark maw that may or may not bite her. This trait only gets worse if she's trying to help someone she feels attached to and trusts.

However, she's not stoic or completely immune to the horrors of the Fabricated World. As seen when seeing a picture of her parents in this place Ib starts to break down, going so far as to faint because every scary thing has finally caught up to her. This fainting even leading to her suffering a nightmare that revolves around her fleeing through endless doors from the various enemies in the game. Another example of the fact that she really is afraid of the things happening to her is her fleeing in fright from Mary and then hugging Garry in pure relief when he saves her. There is even hints in the game that Ib may be affected by everything going on more then is being realized as well. As one of the books you can randomly read talks about how a mind under stress will begin to hallucinate, and in one of the rooms, Ib sees the room filled with cute bunny dolls while the rest of the party see it for what it is. That of a dark room full of creepy blue dolls. A worrying thought in just how much Ib may not be taking well to her prolong stay in the Fabricated World. She may not break down and cry every time something scares her, or she feels alone, but in time she will break. Especially when she can't pretend everything is alright and that she's fine with once again being separated from everyone that is precious to her.

❥ Abilities:
The Red Rose with Five Petals: Ib's life and state of health is tied to that of the red rose she carries with her. If she is injured to a certain point a petal will fall away from the rose, like wise if someone or something were to rip a petal or petals out she will gain pain and injuries that correspond with how many petals are gone. If all petals fall away from the rose then her life will end as well. The theory on why her rose has five petals and Garry's has ten is due to age. Garry is said to be an adult in age while Ib is only 9/10. Thus he's physically stronger then her, so more flower petals.

The only known ways to reverse the damage of both the rose and Ib is to either place the rose in a container of clear and clean water. The water will be instantly absorbed and the lost petals will return, along with Ib's health. Healing Ib traditionally or magically can also fix the rose, though these ways are not as instant as watering the flower.

There is no reversing the effects if the rose loses all of its petals, even with magic.

The rose is like any flower and thus fragile, and can easily lose petals if one is too rough with it.

❥ Extras: Inventory: Red Rose, and one wrapped lemon candy.
God Alignment: Ainea because when you get right down to it the story of Ib is moved by her kindness to Garry and Garry's kindness to her.

Also, I freely give permission for the mods to use her weird symbiosis with her rose for any event or plot. Because I find such thing fun.

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